A quick progress update. As promised in my last entry: a UFO, which the player can move left/right, with a semi-fancy beam. I’ll try to get a screen recording for my next entry, but for now here’s a screenshot:
It’s not polished yet and I’ll probably need Unity Pro to get the effects that I want (e.g. glow), but I’m trying to get a working version of the gameplay together first. Also put off for the polishing stage: a fancier GUI.
Next on the agenda: add moving victims on the footpath and make the beam capture them. I might also tackle animations, or the models might just move in t-pose!