Recipe for game development success: I’m a tax accountant, it’s busy season, and my wife is 5.5 months pregnant with our first child. Oh, and I’m studying. Wait, did I say ‘success’?
A little about me and game development: Apart from a few simple games in BASIC or C++, most of my decade of experience has been as a contributor, reviewer and/or administrator of Ancient Anguish, a text-based MUD. There were a number of very helpful and patient people who taught me how to code, and a number of brilliant programmers whose work I learned from.
Unfortunately, the lack of graphics in Ancient Anguish made it really hard to explain to friends and family what I spent all my time on, despite my assurances that a lot of players enjoyed my work. Also, graphics should present more of an intellectual challenge, and I like intellectual challenges.
So, I’m working on my first 3D-graphics game. The goal is to launch a game properly, get it on Steam and have at least a few hundred players.
Progress so far: After actually doing some work on the game I created BensBucketGames.com, tied it to Facebook and Twitter, and started a developer blog on GameDev.net. I’ll talk about the game more in my next post and include some screenshots.
There is lots left to do on the website. But! It’s important to actually Get Things Done, so I’m going to balance ‘studio stuff’ with actual work on the game.
Wish me luck!
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